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Rocket League developer Pysonix truly likes to tease its fan http://www.moonlight-fangs.de/viewtopic.php?f=14&t=26610 |
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Autor: | james10241515 [ Fr 28. Aug 2020, 03:15 ] |
Betreff des Beitrags: | Rocket League developer Pysonix truly likes to tease its fan |
Rocket League developer Pysonix truly likes to tease its fans. News on the summer update, announced back in July, is being drip-fed to the community. With new ranks and Rocket League going free-to-play bombshells, Psyonix has yet to offer us the complete scoop. Today, they revealed the revamped system for Challenges. The new Challenges are literally kinda cool The current challenges in Rocket League are fairly basic Rocket League Credits. Do X to urge Y experience. Some give quite others, but that’s it. they're also heavily linked to the Rocket Pass, and players who bought the Rocket Pass get three premium Challenges on top of the three Basic ones. They’re really just there to tier your Rocket Pass faster. The new challenges are going to be entirely break away the Rocket Pass and can introduce new season-wide challenges also Buy Rocket League Credits . Fortunately, thus far it's such as you don’t need to worry about playing 50 games of Rocket League with a Scarab, that super annoying boost or those awful wheels. The objectives are during a similar vein as before: play 50 games, score 150 goals, earn 100,000 XP, etc. The rewards, however, are the difference maker. Some still award XP, but you'll now also get tradeable items, starting from the foremost standard stuff, all the thanks to black market rarity. these things are currently all locked behind blueprints (formerly loot boxes), that you've got to pay real money to unlock. These challenges, however, will reward something Psyonix has aptly named “Drops”—little Pokéball-looking things that open up and award a free item. The Drops even have a colour scheme to point out you the rarity of the item you’ll get. And here’s the kicker: currently, items are usually a part of a series, supported what loot box they were in. so as to trade five of those items for one item of upper rarity, you’d need five items of that specific series. With subsequent Rocket League update, any item are often traded in with one another , no matter series, even as long as they're an equivalent rarity. |
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